A race of animalblooded people who appear as animalistic humanoids: tail/ears only, anthropomorphic, and anything at all in between. Each different "clan" has their own way of doing things and their own animal they resemble, though the most known one are the Redtails.
---| Redtails are vulpine creatures and big on various martial arts and grappling and tend to look down on people who use weapons. Even so, they tend to be fairly mild-mannered and at the least coldly polite to those who haven't earned their friendship. Various individual style-schools and belt levels are a major part of their culture, alongside the celebration of spring and a "good luck guard" celebration at the coming of winter. Their legend says that the fox that was their origin was particularly sly and tricked Lalrynth three times total. As such, the number "three" tends to be fairly popular in what they do. Their overall style mimics that of Japanese styles.
--| Graytails are lupine creatures and big on weapon use. They tend to run hot in emotions; whether it's joy, anger, hatred, or passion, they're always the loudest and most open of the lot. They tend to put a lot of emphasis on actual weapon usage and upkeep, which unsurprisingly leads into forging being a large part of their culture. They don't tend to have many celebrations as such, instead preferring friendly tournaments, but one they always celebrate is the beginning of winter, as that's when a major graytail hero ended a demon king. Alongside weaponry, dyeing is a major part of graytail culture, and a lot of graytails walk around with unnaturally-colored streaks in their hair and fur; some even go so far as to completely dye all of it rather than just streak or highlight it. Graytails believe that their wolf ancestor was a hunting companion to Lalrynth. Their overall style resembles a more European medieval style, much like in Robin Hood-era stories or settings.
--| Furtails are feline creatures that tend to stress mobility and agility over all else. They are often very playful, or at least know how to appear so, and are one of the most manipulative races around. Their fighting styles tend to revolve around never getting hit, either by being too fast to hit or taking down the enemy before they can manage to hit you, and they put as much emphasis on a good set of claws as a good dagger -- that is to say, preferring neither. Furtails are almost constantly partying, always trying to find something to celebrate and preferring to be surrounded by nice things, though what actually IS a nice thing varies from furtail to furtail; some count objects, others would prefer to collect friends, and still others consider a lover better than all else. Above all else, furtails are known for their pride, and anything they see as bruising it is attacked in some way, whether with words or claws. Furtails also believe that their ancestor was a hunting companion of Lalrynth, and that she was made into their race when she died of a wound protecting the goddess. Their overall style and culture mimics that of Chinese/China, and the non-furry ones tend to have pale or light skin.
--| Shortails are ursine creatures that are always built large and thick. Their main belief is that "a good defense is the best offense," and they tend to focus on being able to take hits and wear down opponents rather than rely on overwhelming power. They tend to be fairly calm and even-tempered; it's hard to get a shortail genuinely mad, and they mostly shrug or laugh off insults and slights. However, if you do manage to genuinely anger one, be warned: angry shortails are vengeful and violent, and they don't forget or forgive very easily. Each shortail has its own subject or action that will press its' "berserk button," so there's no way to know what can be done or not be done to avoid angering them. Thankfully, if an insult wasn't intentional, most shortails are willing to forgive as long as it doesn't happen again; otherwise, they're almost impossible to satisfy. Of all the races, shortails are most understanding and caring about half-breeds or orphans and often pick them up, meaning that their villages or outposts tend to be a mixture of a little of everything. They believe that their patron was an old bear who foolishly challenged Lalrynth to a test of strength, but willingly surrendered when he was bested, and was thus used to give birth to their race as a reward for his good sportsmanship. Shortails don't have any one overall style because of that, and the race as a whole tends to appear as a cultural-mix in most everything they do, though shortails tend towards tan or darker skin colors.
--| Feathertails are avian creatures that are always built lithe and light, and always have wings attached to their shoulder-blades that are the proper size to allow the individual flight. Feathertails tend to be somewhat snobbish and somewhat vain, making them a fairly unpopular sub-species of the Wildtail race. Their entire culture revolves around being the most attractive or the most useful, which leads to some very interesting contests being back to back; festivals might have a beauty contest and a fighting tournament right next to each other, with both being equally important! In their culture, an ugly feathertail that can bench-press a shortail is just as attractive as a feathertail with unmatched beauty. As long as there's something top-notch to pass down, regardless of what it actually is, an individual is considered "one of the best" and ends up sought after. Surprisingly, of all the Wildtails, feathertails are the sub-species that is the least prone to having multiple mates; a feathertail tends to find one special person and stick with them forever. Though there have been cases of feathertails with multiple mates, it's never been at the same time and always because one mate slighted the other. Because of this "mating for life" ideal in their heads, feathertails look down even more so on those who sleep around or have multiple interests while being surprisingly supportive and caring with those who only ever had one or who were slighted by one. After all, if the lessers mimic them in important ways like that, then there may be hope for them after all! Surprisingly, despite their vanity and snobbish ways, feathertails don't actually care about race all that much in terms of actual mates or children: if someone is top-notch enough to beat your own race, then their blood needs to get circulating in the feathertail race! Feathertails believe that their patron was a wild, gigantic, and majestic bird that Lalrynth trapped, but couldn't bring herself to kill for his beauty, so she instead befriended him and made the feathertails from him once he died of natural causes. Their culture tends to have an overall "desert"/Persian sort of resemblance, with a stress on open-air buildings (built on higher terrain) and very light clothes so as not to hamper their flying. They also tend towards tan skin colors that don't range very light or very dark.
For all Wildtails, their patrol goddess is Lalrynth, a goddess of the hunt. Their "origin legend" says that, no matter how the goddess met their patron, every single part of the patron's body -- from nose to blood -- was used to create the first few of their race. Besides the animal and its methods/relationship being different, the legend is completely the same otherwise. While a vast majority of Wildtails worship her exclusively because of this, it's not completely unheard of for Wildtails to serve another patron on the side, and though it's rare and met with some skepticism, it doesn't have any actual stigma attached to it. A Wildtail completely abandoning Lalrynth for another, on the other hand, is met with shock, horror, anger, and disgust, and is so rare that it almost is unheard of.
Character-creation wise, their hair and fur color will always match. The natural color must at least be a color that a real one of their race has, though the player is welcome to get creative with the pattern to the fur/hair. Their eye color, on the other hand, can be anything the player wants as long as it is a singular color (for normal eyes) or two separate colors (for heterochromia). No "rainbow eyes" here.
WILDTAILS
---| Redtails are vulpine creatures and big on various martial arts and grappling and tend to look down on people who use weapons. Even so, they tend to be fairly mild-mannered and at the least coldly polite to those who haven't earned their friendship. Various individual style-schools and belt levels are a major part of their culture, alongside the celebration of spring and a "good luck guard" celebration at the coming of winter. Their legend says that the fox that was their origin was particularly sly and tricked Lalrynth three times total. As such, the number "three" tends to be fairly popular in what they do. Their overall style mimics that of Japanese styles.
--| Graytails are lupine creatures and big on weapon use. They tend to run hot in emotions; whether it's joy, anger, hatred, or passion, they're always the loudest and most open of the lot. They tend to put a lot of emphasis on actual weapon usage and upkeep, which unsurprisingly leads into forging being a large part of their culture. They don't tend to have many celebrations as such, instead preferring friendly tournaments, but one they always celebrate is the beginning of winter, as that's when a major graytail hero ended a demon king. Alongside weaponry, dyeing is a major part of graytail culture, and a lot of graytails walk around with unnaturally-colored streaks in their hair and fur; some even go so far as to completely dye all of it rather than just streak or highlight it. Graytails believe that their wolf ancestor was a hunting companion to Lalrynth. Their overall style resembles a more European medieval style, much like in Robin Hood-era stories or settings.
--| Furtails are feline creatures that tend to stress mobility and agility over all else. They are often very playful, or at least know how to appear so, and are one of the most manipulative races around. Their fighting styles tend to revolve around never getting hit, either by being too fast to hit or taking down the enemy before they can manage to hit you, and they put as much emphasis on a good set of claws as a good dagger -- that is to say, preferring neither. Furtails are almost constantly partying, always trying to find something to celebrate and preferring to be surrounded by nice things, though what actually IS a nice thing varies from furtail to furtail; some count objects, others would prefer to collect friends, and still others consider a lover better than all else. Above all else, furtails are known for their pride, and anything they see as bruising it is attacked in some way, whether with words or claws. Furtails also believe that their ancestor was a hunting companion of Lalrynth, and that she was made into their race when she died of a wound protecting the goddess. Their overall style and culture mimics that of Chinese/China, and the non-furry ones tend to have pale or light skin.
--| Shortails are ursine creatures that are always built large and thick. Their main belief is that "a good defense is the best offense," and they tend to focus on being able to take hits and wear down opponents rather than rely on overwhelming power. They tend to be fairly calm and even-tempered; it's hard to get a shortail genuinely mad, and they mostly shrug or laugh off insults and slights. However, if you do manage to genuinely anger one, be warned: angry shortails are vengeful and violent, and they don't forget or forgive very easily. Each shortail has its own subject or action that will press its' "berserk button," so there's no way to know what can be done or not be done to avoid angering them. Thankfully, if an insult wasn't intentional, most shortails are willing to forgive as long as it doesn't happen again; otherwise, they're almost impossible to satisfy. Of all the races, shortails are most understanding and caring about half-breeds or orphans and often pick them up, meaning that their villages or outposts tend to be a mixture of a little of everything. They believe that their patron was an old bear who foolishly challenged Lalrynth to a test of strength, but willingly surrendered when he was bested, and was thus used to give birth to their race as a reward for his good sportsmanship. Shortails don't have any one overall style because of that, and the race as a whole tends to appear as a cultural-mix in most everything they do, though shortails tend towards tan or darker skin colors.
--| Feathertails are avian creatures that are always built lithe and light, and always have wings attached to their shoulder-blades that are the proper size to allow the individual flight. Feathertails tend to be somewhat snobbish and somewhat vain, making them a fairly unpopular sub-species of the Wildtail race. Their entire culture revolves around being the most attractive or the most useful, which leads to some very interesting contests being back to back; festivals might have a beauty contest and a fighting tournament right next to each other, with both being equally important! In their culture, an ugly feathertail that can bench-press a shortail is just as attractive as a feathertail with unmatched beauty. As long as there's something top-notch to pass down, regardless of what it actually is, an individual is considered "one of the best" and ends up sought after. Surprisingly, of all the Wildtails, feathertails are the sub-species that is the least prone to having multiple mates; a feathertail tends to find one special person and stick with them forever. Though there have been cases of feathertails with multiple mates, it's never been at the same time and always because one mate slighted the other. Because of this "mating for life" ideal in their heads, feathertails look down even more so on those who sleep around or have multiple interests while being surprisingly supportive and caring with those who only ever had one or who were slighted by one. After all, if the lessers mimic them in important ways like that, then there may be hope for them after all! Surprisingly, despite their vanity and snobbish ways, feathertails don't actually care about race all that much in terms of actual mates or children: if someone is top-notch enough to beat your own race, then their blood needs to get circulating in the feathertail race! Feathertails believe that their patron was a wild, gigantic, and majestic bird that Lalrynth trapped, but couldn't bring herself to kill for his beauty, so she instead befriended him and made the feathertails from him once he died of natural causes. Their culture tends to have an overall "desert"/Persian sort of resemblance, with a stress on open-air buildings (built on higher terrain) and very light clothes so as not to hamper their flying. They also tend towards tan skin colors that don't range very light or very dark.
For all Wildtails, their patrol goddess is Lalrynth, a goddess of the hunt. Their "origin legend" says that, no matter how the goddess met their patron, every single part of the patron's body -- from nose to blood -- was used to create the first few of their race. Besides the animal and its methods/relationship being different, the legend is completely the same otherwise. While a vast majority of Wildtails worship her exclusively because of this, it's not completely unheard of for Wildtails to serve another patron on the side, and though it's rare and met with some skepticism, it doesn't have any actual stigma attached to it. A Wildtail completely abandoning Lalrynth for another, on the other hand, is met with shock, horror, anger, and disgust, and is so rare that it almost is unheard of.
Character-creation wise, their hair and fur color will always match. The natural color must at least be a color that a real one of their race has, though the player is welcome to get creative with the pattern to the fur/hair. Their eye color, on the other hand, can be anything the player wants as long as it is a singular color (for normal eyes) or two separate colors (for heterochromia). No "rainbow eyes" here.