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Onyx [Mun] ([personal profile] onyxdotexe) wrote2015-09-21 05:51 pm
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DARKRUNNERS

[personal profile] onyxdotexe 2015-09-21 11:01 pm (UTC)(link)
Originally a sub-species of Wildtail, the bat-like Darkrunners have since become considered their own race, mostly because of the noticeable differences that have come through some strange quirk of God or Fate. Darkrunners have a small tail, large ears, and bat-like wings coming from their shoulder-blades. The wings can vary in size: some have them large enough to fly, others have them so small they look like accessories. The ears can also vary in design, either being human-like or bat-like ears resembling a typical Wildtail, though the human-type of ears will always be unnaturally long and mildly pointed. Along with this, Darkrunners have sharp fangs that are easily noticeable in their mouths, though only a very select few Darkrunners actually drink blood -- and even then, it's only by lapping it. Darkrunners are never anthropomorphic; the only fur they might have would be on their ears or their tails. They also can't grow beards, though their hair can grow to fairly long lengths.

All Darkrunners are oracles: through various methods, they can actually see the future (sometimes clear, sometimes foggy) as it currently stands from their point in time. As time is fluid, not static, repeated divining is all but necessary to make sure the prediction stays accurate depending on the changes people make. Because of this, Darkrunners are often found as important people in places that can afford or tolerate them.

Unfortunately, the divining comes with a price. The goddess that gives this race its ability from birth, Eslora, is absolutely insane. As such, all Darkrunners have at least one major insanity problem that can vary widely from individual to individual. As well, Darkrunners can rarely convert away from Eslora; most who try either find themselves tormented with horrifying but unclear visions (so nothing can be done about them) until they either die, kill themselves, or go so far insane they're no longer sentient. There have been individuals who've managed to detach themselves enough to become sane, though the price is losing their divining abilities -- one that most are willing to pay.

Character creation wise, a player can choose to have either bat-like ears or human-like ears. As well, the hair color will always match any other hair or fur they have. Eye-color must either be some unnatural-in-humans color (such as purple or red, though white is acceptable) or a color that a real bat has. The player has to choose what method their Darkrunner uses to predict the future as well as how their insanity manifests itself. Most anything is acceptable, though the GM may choose to veto some things. They may also, if they wish, choose to play a "sane" Darkrunner, but as these are rare, there can only be one per group.
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