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Onyx [Mun] ([personal profile] onyxdotexe) wrote2015-09-21 05:51 pm
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Writing Commission Examples


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onyxdotexe: (Default)

SYILLIA

[personal profile] onyxdotexe 2015-09-21 11:06 pm (UTC)(link)
The world is a very heavy magical setting. Magic is commonplace in a lot of things, like enchanted items and clerical healers and the like, but mages themselves are not overly common -- though they are numerous and very hardly a rare sight. Only certain people have a talent for magic; however, how far this goes varies and depends on the strength of the natural talent itself as well as the person it belongs to. This means that just because you're born with magic doesn't mean you will be a mage, as you can happily ignore it and be whatever you want, while just because your talent is low doesn't mean you're stuck as a soldier, since all you need to do is work hard and study to become strong that way. Damaging clerics or healing mages are rare, but not unheard of.

There are various "mage colleges" for people to be trained in, alongside "church schools" where clerics can be trained. This is not even remotely required (that is, they won't take people with natural talent there forcibly), but is suggested and those who self-teach (or don't at least let schools know of them) tend to be looked down on some. Punishments, if someone is a part of a school, is often handed over to said school rather than law enforcement.

Alongside mage colleges, there are also various fighting schools scattered around the world. While the colleges are set in their own secluded spots that are near but not actually in cities, the fighting schools are in dedicated buildings for that specific school. There's one registered/official fighting school for each major city, and many unregisterered/unofficial ones in smaller villages (though only the major cities are guaranteed to have one).

Many of the smaller/out of the way cities have fences, while the Thieves' Guild itself is a large "city" deep, deep underground that has access through various teleporters. Good thieves can learn to disappear anywhere... mostly because a lot of cities with things worth stealing have seemingly useless symbols painted with magical ink on various back allies that can be invoked to open a spot to teleport to the guild. However, the ink won't react if there's any sort of hostility or alarm anywhere nearby it to prevent thieves from revealing the location of the guild to anyone outside of it. On top of that, actual entrance to the guild is restricted heavily, and hopeful thieves have to go through tons of hoops and trials and tests before they are even escorted in there (while completely unconscious). Any betrayers are quickly and rapidly silenced.
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